Post by Anthony on May 10, 2015 17:19:12 GMT
hit the 8 Key on your KB, or go to Rendering menu > Environment > Environment and Effects dialog > Environment panel > Atmosphere rollout > Add > Fire Effect.
outline
Use Fire to produce animated fire, smoke, and explosion effects. Possible uses for Fire effects include campfires, torches, fireballs, clouds, and nebula.
Note: In earlier versions of 3ds Max, Fire was known as the "Combustion effect."
You can add any number of fire effects to a scene. The order of effects is important because effects near the bottom of the list are layered in front of effects near the top of the list.
Each effect has its own parameters. When you select a fire effect in the Effects list, its parameters appear in the Environment dialog.
Fire renders only in Camera or Perspective views. Orthographic or User views don’t render Fire effects.
Tip: Fire doesn't support completely transparent objects. Set the transparency of Fire objects accordingly. Use visibility rather than transparency to make Fire objects disappear.
Note: The Fire effect does not cast any light or shadows in the scene. To simulate illumination, you must also create lights. To cast shadows, you need to go to the Shadows Parameters rollout of your lights, and turn on Atmosphere Shadows
Creating it Create one or more atmospheric apparatus objects to locate the fire effect in your scene.
Define one or more fire atmospheric effects on the Environment panel.
Assign atmospheric apparatus objects to the fire effects.
Example: To create a campfire:
Click Helpers on the Create panel and choose Atmospheric Apparatus from the subcategory list.
Click Sphere Gizmo. Drag the cursor in the Top viewport to define an apparatus radius of about 20 units. Turn on the Hemisphere check box in Sphere Gizmo Parameters.
Click Non-Uniform Scale. Click Yes in the Warning dialog (this warning doesn't apply to atmospheric gizmos), and scale the apparatus 250 percent along its local Z axis only. You can then model logs, embers, and rocks around the base of the apparatus.
Open the Modify panel of the Sphere Gizmo. On the Atmosphere rollout, click Add and choose Fire from the Add Atmosphere dialog.
Highlight Fire in the Atmospheres list under the Atmospheres & Effects rollout. Click Setup.
Set the following parameters under Shape and Characteristics:
Flame Type=Tendril
Stretch=0.8
Flame Size=18.0
Flame Density=30.0
Turn on Auto Key and advance to the end of the animation.
Set the following parameters under Motion:
Phase=300.0
Drift=200.0
The Fire effect doesn’t cast any light in the scene. If you want to simulate illumination from the fire effect, you must create lights as well
You create a fire apparatus, or "gizmo," to position the effect in your scene and to define the maximum boundaries of the effect. The apparatus is a Helper object found in the Atmospheric Apparatus subcategory.
There are three kinds of apparatus: BoxGizmo, SphereGizmo, and CylGizmo..
You can move, rotate, and scale the apparatus, but you cannot apply modifiers.
Using non-uniform scale is a good way to change the shape of the apparatus for effects. (You will see a warning when you use this transform. Because you don't modify atmospheric apparatus, you can safely ignore the warning.)
Fire Parameters rollout
You must assign an atmospheric apparatus to a fire effect before you can render the effect. Use buttons in the Gizmos area to manage the list of apparatus objects.
Gizmos group
Pick Gizmo—Click to enter Pick mode and click an atmospheric apparatus in the scene. The apparatus displays the fire effect when you render. The name of the apparatus is added to the apparatus list.
Multiple apparatus objects can display the same fire effect. For example, torches on a wall can all use the same effect. Assign a different seed to each apparatus to vary the effect.
You can assign single apparatus to multiple fire effects. For example, one apparatus can display both a fireball and a tendril flame effect.
You can choose multiple gizmos. Click Pick Gizmo and press H. This displays a Pick Object dialog on which you choose multiple objects from the list.
Remove Gizmo—Removes the gizmo selected in the gizmo list. The gizmo remains in your scene but it no longer displays the fire effect.
Gizmo List—Lists apparatus objects assigned to the fire effect.
Colors group
You can set three color properties for a fire effect using the color swatches under Colors. Click a color swatch to display the software’s Color Selector.
Inner Color—Sets the color of the densest part of the effect. For a typical fire, this color represents the hottest part of the flame.
Outer Color—Sets the color of the sparsest part of the effect. For a typical fire, this color represents the cooler, dissipating edge of the flame.
The fire effect is colored using a gradient between the inner and outer colors. The dense areas of the effect use the inner color and gradually blend to the outer color near the edges of the effect.
Smoke Color—Sets the color of smoke for use with the Explosion option.
If you turn on Explosion and Smoke, the inner and outer colors animate to the smoke color. If you turn off Explosion or Smoke, the smoke color is ignored.
outline
Use Fire to produce animated fire, smoke, and explosion effects. Possible uses for Fire effects include campfires, torches, fireballs, clouds, and nebula.
Note: In earlier versions of 3ds Max, Fire was known as the "Combustion effect."
You can add any number of fire effects to a scene. The order of effects is important because effects near the bottom of the list are layered in front of effects near the top of the list.
Each effect has its own parameters. When you select a fire effect in the Effects list, its parameters appear in the Environment dialog.
Fire renders only in Camera or Perspective views. Orthographic or User views don’t render Fire effects.
Tip: Fire doesn't support completely transparent objects. Set the transparency of Fire objects accordingly. Use visibility rather than transparency to make Fire objects disappear.
Note: The Fire effect does not cast any light or shadows in the scene. To simulate illumination, you must also create lights. To cast shadows, you need to go to the Shadows Parameters rollout of your lights, and turn on Atmosphere Shadows
Creating it Create one or more atmospheric apparatus objects to locate the fire effect in your scene.
Define one or more fire atmospheric effects on the Environment panel.
Assign atmospheric apparatus objects to the fire effects.
Example: To create a campfire:
Click Helpers on the Create panel and choose Atmospheric Apparatus from the subcategory list.
Click Sphere Gizmo. Drag the cursor in the Top viewport to define an apparatus radius of about 20 units. Turn on the Hemisphere check box in Sphere Gizmo Parameters.
Click Non-Uniform Scale. Click Yes in the Warning dialog (this warning doesn't apply to atmospheric gizmos), and scale the apparatus 250 percent along its local Z axis only. You can then model logs, embers, and rocks around the base of the apparatus.
Open the Modify panel of the Sphere Gizmo. On the Atmosphere rollout, click Add and choose Fire from the Add Atmosphere dialog.
Highlight Fire in the Atmospheres list under the Atmospheres & Effects rollout. Click Setup.
Set the following parameters under Shape and Characteristics:
Flame Type=Tendril
Stretch=0.8
Flame Size=18.0
Flame Density=30.0
Turn on Auto Key and advance to the end of the animation.
Set the following parameters under Motion:
Phase=300.0
Drift=200.0
The Fire effect doesn’t cast any light in the scene. If you want to simulate illumination from the fire effect, you must create lights as well
You create a fire apparatus, or "gizmo," to position the effect in your scene and to define the maximum boundaries of the effect. The apparatus is a Helper object found in the Atmospheric Apparatus subcategory.
There are three kinds of apparatus: BoxGizmo, SphereGizmo, and CylGizmo..
You can move, rotate, and scale the apparatus, but you cannot apply modifiers.
Using non-uniform scale is a good way to change the shape of the apparatus for effects. (You will see a warning when you use this transform. Because you don't modify atmospheric apparatus, you can safely ignore the warning.)
Fire Parameters rollout
You must assign an atmospheric apparatus to a fire effect before you can render the effect. Use buttons in the Gizmos area to manage the list of apparatus objects.
Gizmos group
Pick Gizmo—Click to enter Pick mode and click an atmospheric apparatus in the scene. The apparatus displays the fire effect when you render. The name of the apparatus is added to the apparatus list.
Multiple apparatus objects can display the same fire effect. For example, torches on a wall can all use the same effect. Assign a different seed to each apparatus to vary the effect.
You can assign single apparatus to multiple fire effects. For example, one apparatus can display both a fireball and a tendril flame effect.
You can choose multiple gizmos. Click Pick Gizmo and press H. This displays a Pick Object dialog on which you choose multiple objects from the list.
Remove Gizmo—Removes the gizmo selected in the gizmo list. The gizmo remains in your scene but it no longer displays the fire effect.
Gizmo List—Lists apparatus objects assigned to the fire effect.
Colors group
You can set three color properties for a fire effect using the color swatches under Colors. Click a color swatch to display the software’s Color Selector.
Inner Color—Sets the color of the densest part of the effect. For a typical fire, this color represents the hottest part of the flame.
Outer Color—Sets the color of the sparsest part of the effect. For a typical fire, this color represents the cooler, dissipating edge of the flame.
The fire effect is colored using a gradient between the inner and outer colors. The dense areas of the effect use the inner color and gradually blend to the outer color near the edges of the effect.
Smoke Color—Sets the color of smoke for use with the Explosion option.
If you turn on Explosion and Smoke, the inner and outer colors animate to the smoke color. If you turn off Explosion or Smoke, the smoke color is ignored.