Post by Anthony on Apr 22, 2016 23:34:07 GMT
BLACK OPS 3's new DLC is available now for PS4 players. Take a closer look at the brand new multiplayer maps and the next chapter in the zombies storyline.
The second epic DLC pack for Call of Duty: Black Ops 3 is now live on PS4.
Contained within this magnificent bundle of content you'll find four new Multiplayer Maps, Including a re-imagining of Call of Duty: World at War classic, Banzai.
In addition PS4 players can jump into the next highly addictive chapter in the Origins Zombies Storyline
“We know that fans are playing the hell out of our current selection of multiplayer and Zombies maps, which is why we have been working so hard to deliver an epic new DLC offering with Eclipse,” said Mark Lamia, Studio Head, Treyarch.
“Suit up…it’s time to kick some ass again!”
• Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
• Spire: Spire takes multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
• Rift: Players can head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Players must utilise the unique core movement opportunities to outsmart and outplay enemies, as they traverse the suspended rail system.
• Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops multiplayer combat into the centre of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Players must take control of the key bridge, fortresses, tunnel systems and waterfalls as they engage in high-speed action through this medium-sized map.
The new DLC will also include the next highly-anticipated chapter, in the Call of Duty: Black Ops III Zombies storyline.
"Our heroes find themselves stranded on a remote Pacific island, which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal and plant biology has created horrors beyond belief," read an Activision statement.
"Zetsubou No Shima features a foliage rich island map, including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests that fans will gravitate to."
In addition to the juicy new content, the new update also includes a long list of fixes and improvements for both multiplayer and Black Ops 3 Zombies mode, which had previously been giving PS4 users grief.
For those wanting to take a closer look, the patch notes can be found underneath:
General
Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay
Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
Addressed exploit where Players were able to gain extra momentum at end of a slide.
Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
Fixed issues with the BlackCell projectile not properly impacting UAV’s.
Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
Additional improvements to bot path selection and correction when becoming stuck.
Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market
Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Zombies:
Blocked an exploit that allowed the players to use the Death Machine indefinitely.
Resolved an exploit allowing players to access unintended areas.
Fixed a crash that could occur during a host migration while reviving teammates.
Fixed an exploit where players would be able to keep their perks after being revived.
Resolved an error that occurs when Prestiging in Zombies.
Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil
Addressed an issue where players would rarely be killed while riding the train.
Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache
Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
Addressed a variety of exploits where Players were able to exit the playable area.
Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
The Eclipse DLC should arrive to Xbox One and PC players sometime this May.
The second epic DLC pack for Call of Duty: Black Ops 3 is now live on PS4.
Contained within this magnificent bundle of content you'll find four new Multiplayer Maps, Including a re-imagining of Call of Duty: World at War classic, Banzai.
In addition PS4 players can jump into the next highly addictive chapter in the Origins Zombies Storyline
“We know that fans are playing the hell out of our current selection of multiplayer and Zombies maps, which is why we have been working so hard to deliver an epic new DLC offering with Eclipse,” said Mark Lamia, Studio Head, Treyarch.
“Suit up…it’s time to kick some ass again!”
• Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
• Spire: Spire takes multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
• Rift: Players can head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Players must utilise the unique core movement opportunities to outsmart and outplay enemies, as they traverse the suspended rail system.
• Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops multiplayer combat into the centre of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Players must take control of the key bridge, fortresses, tunnel systems and waterfalls as they engage in high-speed action through this medium-sized map.
The new DLC will also include the next highly-anticipated chapter, in the Call of Duty: Black Ops III Zombies storyline.
"Our heroes find themselves stranded on a remote Pacific island, which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal and plant biology has created horrors beyond belief," read an Activision statement.
"Zetsubou No Shima features a foliage rich island map, including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests that fans will gravitate to."
In addition to the juicy new content, the new update also includes a long list of fixes and improvements for both multiplayer and Black Ops 3 Zombies mode, which had previously been giving PS4 users grief.
For those wanting to take a closer look, the patch notes can be found underneath:
General
Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay
Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
Addressed exploit where Players were able to gain extra momentum at end of a slide.
Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
Fixed issues with the BlackCell projectile not properly impacting UAV’s.
Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
Additional improvements to bot path selection and correction when becoming stuck.
Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market
Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Zombies:
Blocked an exploit that allowed the players to use the Death Machine indefinitely.
Resolved an exploit allowing players to access unintended areas.
Fixed a crash that could occur during a host migration while reviving teammates.
Fixed an exploit where players would be able to keep their perks after being revived.
Resolved an error that occurs when Prestiging in Zombies.
Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil
Addressed an issue where players would rarely be killed while riding the train.
Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache
Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
Addressed a variety of exploits where Players were able to exit the playable area.
Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
The Eclipse DLC should arrive to Xbox One and PC players sometime this May.