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Post by Anthony on Jun 9, 2016 14:44:18 GMT
That’s a new 3dsmax plugin for animation. It gives you all the freedom that even the best rig can’t. You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations. It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc www.scriptspot.com/3ds-max/plugins/overmorpher-worldspace
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