Post by Anthony on Jul 5, 2016 12:03:38 GMT
This Mars based adventure is cliched, bland and well under par. A CYBERPUNK fuelled action RPG set on Mars with all the right ingredients going for it, which regretably fails to live up to expectations.
A cool looking role-play game set on Mars. What could go wrong?
A lot, it turns out. Because the Technomancer is a bit of a disaster.
The concept is there. Alien worlds, cyberpunk imagery, hybrid creatures to battle and rival human factions at every turn.
But respected gaming studio Spiders hasn't pulled it off.
The game is set on a red planet decimated by terraforming.
You play a Technomancer, a warrior who not only is a master of the staff, blade, gun and shield but can also use energy powers to augment attacks on enemies
It all looks very Destiny at the beginning, which is a massive compliment.
But within an hour or two of playing, you'll find a vast difference between that successful game and this struggling effort.
Because while Mars is well realised in this title, I simply didn't care enough about the characters and bland storyline that makes up the Technomancer to want to continue with it long-term.
Dialoge choices are cliched and bland.
Characters, including your hero Zach, don't really progress like they do in great RPGs.
Voice acting is under par and the story peters out pretty quickly.
There's no sense of urgency and reward when grinding your character's abilities up to scratch for future fights.
The combat is fun, based mostly around Batman-style over-the-shoulder melee attacks, but feels somewhat limited compared to what it could and should be.
And these Technomacers are meant to effectively be superheroes.
Yet they die far too quickly and easily sometimes.
Guns are far too powerful in this game and as a result you'll find yourself annoyingly dead when your shield is meant to be protecting you.
A cool looking role-play game set on Mars. What could go wrong?
A lot, it turns out. Because the Technomancer is a bit of a disaster.
The concept is there. Alien worlds, cyberpunk imagery, hybrid creatures to battle and rival human factions at every turn.
But respected gaming studio Spiders hasn't pulled it off.
The game is set on a red planet decimated by terraforming.
You play a Technomancer, a warrior who not only is a master of the staff, blade, gun and shield but can also use energy powers to augment attacks on enemies
It all looks very Destiny at the beginning, which is a massive compliment.
But within an hour or two of playing, you'll find a vast difference between that successful game and this struggling effort.
Because while Mars is well realised in this title, I simply didn't care enough about the characters and bland storyline that makes up the Technomancer to want to continue with it long-term.
Dialoge choices are cliched and bland.
Characters, including your hero Zach, don't really progress like they do in great RPGs.
Voice acting is under par and the story peters out pretty quickly.
There's no sense of urgency and reward when grinding your character's abilities up to scratch for future fights.
The combat is fun, based mostly around Batman-style over-the-shoulder melee attacks, but feels somewhat limited compared to what it could and should be.
And these Technomacers are meant to effectively be superheroes.
Yet they die far too quickly and easily sometimes.
Guns are far too powerful in this game and as a result you'll find yourself annoyingly dead when your shield is meant to be protecting you.